🏛️ Marketplace & External Trading
The Crownless features a native, blockchain-integrated marketplace that connects the in-game economy with the broader Web3 ecosystem — while prioritizing ease-of-use for both traditional gamers and crypto-native players.
This isn’t just a trading interface — it’s a living ledger of player history, skill, and creation.
🛒 Key Marketplace Features
Peer-to-Peer Listings
Direct sales, offers, and blind auctions — no central vendor interference
Item Auctions
Timed bidding with dynamic extensions, reserve pricing, and seller protection
Wallet Integration
Connect Ethereum wallets (e.g., MetaMask, WalletConnect) with L2/sidechain support
Creator Royalties
Crafting guilds or individual players receive a royalty share on resale of items they created or discovered
Dynamic Item Profiles
Listings show rarity, crafting materials, durability, crafter name, and historical achievements
🔍 Transparency & Provenance
Every major item minted or traded on the marketplace carries metadata that reflects its story:
Who created it
When and where it was crafted or found
Which battles it was used in
How many owners it’s had
This adds historical weight and collector value to gameplay achievements — not just aesthetics.
🔗 External Trading Support
While The Crownless Marketplace is optimized for immersion and lore-connected trading, players are not locked in:
Trade any NFT asset on external platforms
Items retain functionality when bridged back into the game
Contracts and metadata remain fully composable, following modern Web3 standards
🧠 Future & Experimental Features
Planned upgrades to deepen market integration and immersion:
Skill-Gated Listings
Only high-level blacksmiths can list advanced gear — incentivizing mastery
Reputation-Weighted Visibility
Trusted sellers get homepage placement and better visibility
Global Trade Hubs
Physical in-game locations double as curated listing portals (with local tax modifiers)
Dynamic Pricing Tools
Smart pricing suggestions based on historical data and crafting quality
Buy Orders & Contracts
Players can post “wanted” listings and commission gear from specific crafters or guilds
🌉 Economy That Bridges Worlds
The Marketplace is designed to support:
Play-to-own experiences without speculative pressure
Social economy layering (e.g., crafting guild brands, NPC vendor licensing)
Revenue loops that feed back into the game’s treasury, infrastructure, and development
This is more than trade — it’s economy as narrative. Your sword isn't just for sale. It's the one that turned the tide in Redreach.
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