🏛️ Marketplace & External Trading

The Crownless features a native, blockchain-integrated marketplace that connects the in-game economy with the broader Web3 ecosystem — while prioritizing ease-of-use for both traditional gamers and crypto-native players.

This isn’t just a trading interface — it’s a living ledger of player history, skill, and creation.


🛒 Key Marketplace Features

Feature
Description

Peer-to-Peer Listings

Direct sales, offers, and blind auctions — no central vendor interference

Item Auctions

Timed bidding with dynamic extensions, reserve pricing, and seller protection

Wallet Integration

Connect Ethereum wallets (e.g., MetaMask, WalletConnect) with L2/sidechain support

Creator Royalties

Crafting guilds or individual players receive a royalty share on resale of items they created or discovered

Dynamic Item Profiles

Listings show rarity, crafting materials, durability, crafter name, and historical achievements


🔍 Transparency & Provenance

Every major item minted or traded on the marketplace carries metadata that reflects its story:

  • Who created it

  • When and where it was crafted or found

  • Which battles it was used in

  • How many owners it’s had

This adds historical weight and collector value to gameplay achievements — not just aesthetics.


🔗 External Trading Support

While The Crownless Marketplace is optimized for immersion and lore-connected trading, players are not locked in:

  • Trade any NFT asset on external platforms

  • Items retain functionality when bridged back into the game

  • Contracts and metadata remain fully composable, following modern Web3 standards


🧠 Future & Experimental Features

Planned upgrades to deepen market integration and immersion:

Feature
Function

Skill-Gated Listings

Only high-level blacksmiths can list advanced gear — incentivizing mastery

Reputation-Weighted Visibility

Trusted sellers get homepage placement and better visibility

Global Trade Hubs

Physical in-game locations double as curated listing portals (with local tax modifiers)

Dynamic Pricing Tools

Smart pricing suggestions based on historical data and crafting quality

Buy Orders & Contracts

Players can post “wanted” listings and commission gear from specific crafters or guilds


🌉 Economy That Bridges Worlds

The Marketplace is designed to support:

  • Play-to-own experiences without speculative pressure

  • Social economy layering (e.g., crafting guild brands, NPC vendor licensing)

  • Revenue loops that feed back into the game’s treasury, infrastructure, and development


This is more than trade — it’s economy as narrative. Your sword isn't just for sale. It's the one that turned the tide in Redreach.

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