π οΈ Technical Questions
π§ββοΈ How many players can be in one zone?
At launch, each server shard or zone instance will support 100β200+ concurrent players, depending on activity density and server load.
As development progresses and funding goals are met, we plan to upgrade to a scalable, distributed infrastructure capable of supporting thousands of players across a persistent, seamless world, using a combination of:
Server clustering
Cross-instance synchronization
Load balancing for dynamic zone population
π§ Will there be offline modes or solo play?
The Crownless is designed as a fully online, persistent-world MMORPG, but we recognize the value of solitude in a vast world.
Players who prefer solo experiences will still be able to:
Play alone within shared zones (exploration, crafting, survival, etc.)
Access low-density zones for narrative-driven or resource-focused gameplay
Participate in standalone mini-game modules (e.g., crafting simulator, economic tools) that donβt require full multiplayer activity
True offline play is not planned, but solo-compatible content is a priority for player freedom.
π§° Will modding or community servers be supported?
Not at initial launch β our focus is on delivering a stable, immersive core experience first.
However, our long-term roadmap includes structured support for creators:
Custom map-building tools
Lore-consistent modding frameworks
Curated community servers or campaigns with licensed access to tools and assets
A future Creator Hub to support worldbuilders, storytellers, and system tinkerers
This will be rolled out carefully to preserve world integrity while empowering player creativity.
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