🧩 16-Step Modular Development & Funding Process

The Crownless is built with modularity at its core β€” not just in gameplay, but in production. This milestone-based roadmap ensures that every funding phase unlocks a tangible piece of the game world, reducing risk while keeping the community engaged through playable content, narrative releases, or technical prototypes.

Each step represents a self-contained module, with clear budget targets and deliverables. This structure also allows backers to track progress transparently, while developers maintain focus on delivering high-impact vertical slices.


πŸ’‘ Highlights of the Modular Model

  • Playable Milestones: Several steps produce demo-ready or fully playable modules to grow community and validate features

  • Progressive World-Building: Lore, visuals, and systems expand in sync β€” no wasted content

  • Flexible Fundraising: Each stage is funding-aligned, enabling scalability or acceleration based on partner interest


πŸ“Š Development Phases & Funding Targets

Step

Module Title

Purpose

1

Lore & Worldbuilding

Deep world history, mythologies, timelines, and faction philosophies

2

Visual Identity & Branding

Logos, moodboards, UI mockups, cinematic themes, and brand rollout

3

Game Systems Design

Core rulebooks, mechanics, combat logic, professions, itemization

4

UI/UX Foundations

Menu systems, HUD wireframes, inventory, crafting interfaces

5

Core Infrastructure & Backend

Server models, user data layer, blockchain base layer, authentication

6

Crafting Mini-Game (Playable)

Fully interactive crafting system + recipe progression

7

Exploration Mini-Game (Playable)

Open-area terrain demo with fog of war, region discovery, survival loop

8

Social & Identity System

Guilds, profiles, family trees, friend systems, player records

9

NFT System Integration

Wallet sync, minting logic, NFT asset layer for housing/collectibles

10

PvE Combat Mini-Game (Playable)

Hack & slash mechanics, AI enemies, combat arenas

11

Trading & Economy Layer

Local market system, price history, token integration

12

Housing & Ownership Systems

Buildable structures, instanced interiors, persistent land logic

13

Full MMO Integration

Unified world server, character sync, core MMO shell

14

PvP Arena Module (Playable)

Directional melee, matchmaking, competitive ladders

15

Event & Dynamic World System

Time-based events, seasonal rotation, environmental volatility

16

Alpha Testing & Launch Prep

Bug tracking, optimization, onboarding systems, launcher & pre-release ops


πŸ•ΉοΈ Standalone Modules That Will Be Playable

  • Step 6: Crafting Mini-Game

  • Step 7: Exploration Mini-Game

  • Step 10: PvE Combat Arena

  • Step 14: PvP Arena

These modules act as early engagement vehicles, helping build community traction, demonstrate game mechanics, and reward early contributors long before full MMO deployment.

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