π§© 16-Step Modular Development & Funding Process
The Crownless is built with modularity at its core β not just in gameplay, but in production. This milestone-based roadmap ensures that every funding phase unlocks a tangible piece of the game world, reducing risk while keeping the community engaged through playable content, narrative releases, or technical prototypes.
Each step represents a self-contained module, with clear budget targets and deliverables. This structure also allows backers to track progress transparently, while developers maintain focus on delivering high-impact vertical slices.
π‘ Highlights of the Modular Model
Playable Milestones: Several steps produce demo-ready or fully playable modules to grow community and validate features
Progressive World-Building: Lore, visuals, and systems expand in sync β no wasted content
Flexible Fundraising: Each stage is funding-aligned, enabling scalability or acceleration based on partner interest
π Development Phases & Funding Targets
Step
Module Title
Purpose
1
Lore & Worldbuilding
Deep world history, mythologies, timelines, and faction philosophies
2
Visual Identity & Branding
Logos, moodboards, UI mockups, cinematic themes, and brand rollout
3
Game Systems Design
Core rulebooks, mechanics, combat logic, professions, itemization
4
UI/UX Foundations
Menu systems, HUD wireframes, inventory, crafting interfaces
5
Core Infrastructure & Backend
Server models, user data layer, blockchain base layer, authentication
6
Crafting Mini-Game (Playable)
Fully interactive crafting system + recipe progression
7
Exploration Mini-Game (Playable)
Open-area terrain demo with fog of war, region discovery, survival loop
8
Social & Identity System
Guilds, profiles, family trees, friend systems, player records
9
NFT System Integration
Wallet sync, minting logic, NFT asset layer for housing/collectibles
10
PvE Combat Mini-Game (Playable)
Hack & slash mechanics, AI enemies, combat arenas
11
Trading & Economy Layer
Local market system, price history, token integration
12
Housing & Ownership Systems
Buildable structures, instanced interiors, persistent land logic
13
Full MMO Integration
Unified world server, character sync, core MMO shell
14
PvP Arena Module (Playable)
Directional melee, matchmaking, competitive ladders
15
Event & Dynamic World System
Time-based events, seasonal rotation, environmental volatility
16
Alpha Testing & Launch Prep
Bug tracking, optimization, onboarding systems, launcher & pre-release ops
πΉοΈ Standalone Modules That Will Be Playable
Step 6: Crafting Mini-Game
Step 7: Exploration Mini-Game
Step 10: PvE Combat Arena
Step 14: PvP Arena
These modules act as early engagement vehicles, helping build community traction, demonstrate game mechanics, and reward early contributors long before full MMO deployment.
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