🏰 Server Infrastructure & Scalability

A game like The Crownless demands both immersion and resilience β€” a seamless world where thousands of players can shape history without performance or consistency trade-offs. Our infrastructure approach is designed for modular growth, regional load balancing, and future-proof scalability.


🌐 Phase 1: Modular, Instance-Based World (Launch Architecture)

At launch, The Crownless will operate using a zone-sharded architecture optimized for rapid deployment, player density management, and early-stage resource efficiency.

  • The continent is divided into geographically and narratively distinct β€œzones”

  • Each zone runs as a dedicated instance on scalable cloud or bare-metal servers

  • Zone transitions happen in-world through gates, mountain passes, boats, and teleportation rituals β€” maintaining immersion

  • Server boundaries are abstracted from the player experience through loading screens and seamless data handoffs

Benefits:

  • Faster development and testing cycles

  • Improved crash isolation and debugging

  • Enables targeted scaling in popular areas (e.g., PvP hotspots, event zones)


πŸš€ Phase 2: Distributed, Persistent World (Post-Funding Upgrade)

Upon reaching key funding milestones, The Crownless will evolve into a fully persistent, cross-zone synchronized world leveraging advanced backend technology.

Key Upgrades:

  • Transition to a clustered infrastructure capable of syncing multiple zones in real time

  • Support for dynamic population balancing, enabling population overflow redirection or seamless zone instancing

  • Integration of global services for economy, governance, auction houses, and faction states

Scalability Targets:

  • 5,000+ concurrent users per world shard

  • Real-time event propagation (e.g., world boss spawns, weather shifts, conquests)

  • Persistent player-driven structures and cities with long-term impact


βš™οΈ Technology Options & Backend Resilience

To meet future concurrency demands and maintain design flexibility, The Crownless will be engine-agnostic at the server backend level, with optional support for:

  • SpatialOS: For dynamic zone stitching and cloud-based spatial computation

  • Heroic Labs: Scalable open-source backend for matchmaking, leaderboards, and live services

  • Custom Microservices: For lightweight, event-based systems like token sync, economy, and player logs

  • Unreal Engine Relevance Culling: Native optimization for reducing tick load and actor replication


πŸ“‘ Network Optimization Strategies

All networking systems are being built for efficiency, modularity, and low-latency interaction, including:

  • Relevance-based actor visibility culling to reduce server overhead

  • Async state replication for housing, trading, and low-frequency interactions

  • Event-driven architecture for combat, resource generation, and governance updates

  • Decentralized economic services for token operations and smart contract verification (blockchain layer)


From a modest first step to a continent-spanning infrastructure, our server design grows with the world β€” and with the ambitions of its players.

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